Creating Immersive Experiences
Our mission is to create playgrounds for the imagination. We design and play to make the world a better place.

Team

Oliver Hoffmann
Lead Design

Martin Pletersek
Senior Designer

Pia Haller
Production Design

Jenny Stapp
Visuals

Mia Lipina
People

Jorina Clara Havet
Design

Katja Steinrücke
Design

Werner Mikolasch
Controlling/IT
Our Philosophy
Our design philosophy is based on the Italian Larp Manifesto by our friends at Chaos League and is the essence of many years of creative work. It is a classic work in progress – not an ideology, but a basis for discussion, an evolving mindset. It a commitment to a certain larp practice, programme and vision. It is time to create new, sophisticated, profound narratives together.
Larp is Art
We firmly believe in larp as an art form. It has a direct connection to our lives – people are only fully human where they play, as Schiller said. Larp is heterotopia – utopia that has found its home. It is an immediate otherwhere. Larp confronts its participants with their emotions, with the experience of the self and the other. We see larp as avant-garde, as an antagonistic form of experience, as a spontaneous, collective artistic expression. This does not mean, however, that all larps are art.
In Larp we Trust
We firmly believe in a mutual, unbiased relationship of trust between the organisers and the players. We ask our players to trust us without prejudice and hesitation, even if our approach sometimes requires a lack of transparency or secrecy. After all, we have a common interest: the game’s success..
Play Unsafe
Reality is a dangerous place, so we spend our whole lives developing routines and building fortresses against all the possible risks of life in the form of habit and consensus. Larps can break these self-imposed barriers, challenge our comfort zones and show us ways to temporarily leave them. They are acts of negotiation with reality because they target and question our weaknesses. They lay siege to our habitual strongholds. We do not play to confirm the familiar, but to venture out into the open, to experience the abyss and diversity, to stand on the edge of the abyss and be what we are (not).
For Well you Know that it’s a Fool
Who Plays it Cool
We want to create UGOs, ‚Unknown Game Objects‘, venture into crossovers and experiment with genres and narrative techniques. We not only firmly believe that larp can explore any topic, but also that there is an almost infinite range of means at our disposal. We want to mix literature, music, theatre, visual arts and new media. We want to use the power of storytelling without any obligations and in a completely unorthodox way.
Larp pour Larp
We play neither for the sake of winning nor for the sake of losing. We play for the sake of play. We were all able to do this as children, but in an ever increasingly capitalist world, it is difficult to remember this ability. We have nothing to make, nothing to prove, no one to please and no one to answer to. We just want to keep playing.
No Customer Service
Larp is neither a movie nor a play. It’s also not a Netflix series that you can watch from the comfort of your cosy TV chair. No one will entertain you, and there is no such thing as a passive audience, only co-authors. Don’t wait for something to happen, but be the stone that sets the avalanche in motion. The „I want to get something for my money“ approach doesn’t work for us. We are all partners in crime, there are no customers. The more you contribute to the game, the more you get back. Larp is not a celebratory dinner and must not degenerate into one.
Three Cornerstones

Narrative Ethos
We consider it our responsibility to recognise the importance of the act of storytelling. We are aware of the value of stories. We feel an obligation to not abuse the trust of our players and to never use the art of storytelling in a dishonourable way.

Political Consciousness
We consider it our responsibility to make conscious decisions and to interact meaningfully with all involved. Even the very decision to play is a clear political statement. Play is an act of rebellion. It is a conscious decision in favour of a creative gesture.
Larp is an alternative to the entertainment industry. Players are individuals who act dynamically and co-operatively and want to play a role in a co-created project.

Deeper Meaning
We consider it our responsibility to tell stories with relevance. The significance of larp lies in the interaction between form and content. Stories have value in and of themselves because they make us human. Choosing the right stories helps us to raise ethical questions through larp.